platform; including automated penetration tests and risk assesments culminating in a "cyber risk score" out of 1,000, just like a credit score.
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Gamifying EdTech Launches Learning to Loftier Levels
published on 2022-04-08 14:45:24 UTC by TechNewsWorld Content:
Gamification places game-design elements such as gaining trophies, progressing to new levels, or gaining virtual currencies, into a non-traditional gaming context. This is aspect of app-based education technology and provides students with fun and unique ways to test their knowledge. The post Gamifying EdTech Launches Learning to Loftier Levels appeared first on TechNewsWorld.